Showing posts with label look. Show all posts
Showing posts with label look. Show all posts
Thursday, 8 March 2012
Final Poster
This is the final version of the poster I created for my music video.
The poster includes the final logo for the band 'Vivid Scheme' and the main track on the 10-track album, 'Intoxicated'.
Labels:
a2,
design,
distribution,
final,
final task,
look,
media studies,
music video,
MV,
poster,
release,
task
Wednesday, 29 February 2012
Poster Design Update #4
This is the design for the poster which includes the band name - Vivid Scheme - and the name of the song and album, Intoxicated. Also featured are the logos for the record label, Parlophone, and the logos for Amazon.com and iTunes, from where the song/digipak release can be purchased.
Labels:
design,
distribution,
font,
look,
media studies,
music video,
MV,
poster,
release
Friday, 10 February 2012
Digipak Design Update #3
Here is a work-in-progress version of the Digipak cover. The character on the front, the band name, texts and the CD/Digipak tray designs are yet to be added.
TOP LEFT: Back cover.
TOP RIGHT: Front cover.
BOTTOM LEFT: Case interior.
BOTTOM RIGHT: Disc tray.
Labels:
a2,
design,
development,
digipak,
digital,
distribution,
look,
media studies,
music video,
MV,
release
Thursday, 2 February 2012
Digipak Design Update #2
Here I have used the spray tool on Paint to create a greater effect on many elements of the Digipak cover designs.
Labels:
a2,
design,
development,
digipak,
digital,
distribution,
look,
media studies,
music video,
MV,
release
Friday, 27 January 2012
Digipak Design Update #1
Front Cover
Back Cover
Interior (left side)
Back (L) and front (R) covers
Above are the designs for the backgrounds I am planning to use for three of the sides of the Digipak design. Like the poster, I recreated images from the music video on the computer, to make it look less like a plain still image from the video itself.
Labels:
a2,
CGI,
computer animation,
design,
development,
digipak,
distribution,
look,
media studies,
music video,
MV,
release
Friday, 20 January 2012
Poster Design Update #3
The poster has been updated, with the main character added in from a real background shown in the music video to the digital one for the poster.
Here I have also been expirementing with fonts, and have applied my final choice of font - Poor Richard.
Labels:
a2,
design,
distribution,
font,
look,
media studies,
music video,
MV,
poster,
release
Tuesday, 10 January 2012
Poster Design Update #2
Here I have demonstrated how I created the background, step-by-step, and placed my character in front of it.
Labels:
a2,
design,
distribution,
look,
media studies,
music video,
MV,
poster,
release
Thursday, 5 January 2012
Poster Design Update #1
Today I worked further on creating the poster for the music video. I will be keeping the design featuring the man waiting for a bus, but instead of using paper cutouts, it was suggested to me that I use the computer to recreate the image. The reason for this was so that the poster seemed more original than simply using a still, plus giving the poster itself a greater effect and impact on the spectator.
I created the first of the images in MS Paint, based on the second image, and will later be importing the man as a paper cutout onto the first image to create the poster.
Labels:
a2,
CGI,
computer animation,
cutout animation,
design,
development,
digital,
look,
media studies,
music video,
MV,
poster,
shoot
Thursday, 15 December 2011
Poster Design and Shoot
The design for the poster is based on a still from the video, in which the man observes the girl he admires coming out of the cinema with yet another boyfriend. The bus behind him is advertising an online dating site to emphasise that he could/should try finding someone else, but he stares on at the girl he really admires. In the background is the cafe which will appear as a key location later in the video, when the man finally gets to talk to the woman.
I have shot the pictures above in both portrait and landscape formats to expirement with both and visualise what they will look like, even though I will be using portrait for the final poster.
Labels:
a2,
animation,
design,
development,
distribution,
look,
media studies,
music video,
MV,
planning,
release,
shoot
Friday, 9 December 2011
Music Video Preview
Last week I completed a sample of my music video to show what the final production could look like. The video as shown here was edited using clips which were ready to show at the time, but just for this preview I used a different software because I was working from a computer at home (where the clips had been exported to), so the render came out in a much lower quality than what the final production will look like.
Unfortunately, as I've said, the video wasn't fully rendered. The raw footage, as an example, should look more like this:
Feedback so far (from the rest of the class) was extremely positive; the animation style used in the video proved to be a big success. The only criticism I got for the entire MV preview was that the narrative was quite hard to follow because the video was moving along very quickly, at least one other in my class felt more time was needed for everything to be taken in.
I may rethink the pace of the video as it is necessary that these clips are shown, to emphasise the character's emotions, although the video is currently moving along faster than the song which has a slower pace.
Unfortunately, as I've said, the video wasn't fully rendered. The raw footage, as an example, should look more like this:
Feedback so far (from the rest of the class) was extremely positive; the animation style used in the video proved to be a big success. The only criticism I got for the entire MV preview was that the narrative was quite hard to follow because the video was moving along very quickly, at least one other in my class felt more time was needed for everything to be taken in.
I may rethink the pace of the video as it is necessary that these clips are shown, to emphasise the character's emotions, although the video is currently moving along faster than the song which has a slower pace.
Labels:
a2,
animation,
audience,
cutout animation,
design,
development,
feedback,
look,
media studies,
music video,
MV,
preview,
research,
shoot,
video
Thursday, 17 November 2011
First Shoot in Colour
Recently I completed my first shoot for my music video using colours. All the animation was done using the 'I Can Animate' App for the iPod touch, which I used to make a short clip of animation for amusement and I was very surprised with how well the quality came out. The App does have an option to render each clip in 720p as I have been doing for this project.
The above clip of animation was probably the most successful from the clips I was able to film. However, for all my other clips, it quickly became apparent on playing them back in a larger and better quality, that a reshoot is now necessary due to poor lighting.
In the case of the last clip, the lighting was good to begin with but changed half way through so it is a matter of keeping the lighting constant. Here I have been using one lamp to control the lighting but for the reshoot, I intend on shooting with two lamps resulting in light coming from both directions.
I also think I'll need to check each individual frame more closely before taking a frame, position myself well as an animator so my shadow is not in the way, and review each shot on the computer instantly once the footage is ready. The problem with the lighting has only come about now that I have been able to review each shot in more detail. I intend on keeping the 720p quality the same but the lighting will clearly have to be reconsidered.
The above clip of animation was probably the most successful from the clips I was able to film. However, for all my other clips, it quickly became apparent on playing them back in a larger and better quality, that a reshoot is now necessary due to poor lighting.
For the above clip: Here I tried to change the lighting on set for when the rain clouds come in, but when reshooting I will do this in post instead.
The above clip is the first of the clips I shot. The lighting to the left of the screen is poor because my shadow got in the way.
In the case of the last clip, the lighting was good to begin with but changed half way through so it is a matter of keeping the lighting constant. Here I have been using one lamp to control the lighting but for the reshoot, I intend on shooting with two lamps resulting in light coming from both directions.
I also think I'll need to check each individual frame more closely before taking a frame, position myself well as an animator so my shadow is not in the way, and review each shot on the computer instantly once the footage is ready. The problem with the lighting has only come about now that I have been able to review each shot in more detail. I intend on keeping the 720p quality the same but the lighting will clearly have to be reconsidered.
Labels:
a2,
animation,
cutout animation,
look,
media studies,
music video,
MV,
shoot
Wednesday, 9 November 2011
Choosing the Final Look of my Music Video
Following on from my latest post, I asked around my class and close friends and family for the most popular form of animation which I would use for my music video. I decided to ask to find out what people would most like to see, giving people the following choices:
- Cutout animation using black and white paper cutouts - the cutouts would be easy as I would just be copying out the designs from my storyboards again, and the black and white would add to the main character's feeling of isolation, a key theme in the song. This method would be effective and take up a decent amount of time.
- Cutout animation in colour - this was a recent idea which came about after seeing the film opening to 'Juno' which was forwarded to me. It would match my vision very well because there are areas of block colour which tie in well with my art style, and the colours would add more interest and be better to look at as an animation. The movements are also very similar to how my final product would probably look, so this method would look the most effective but probably be the most time consuming.
- Traditional 2D computer animation - using images created in Gimp or Photoshop. This would be the easiest method to work with, given that I would create all my images on the computer including each individual frame of animation, so if any errors are made these would be easy to correct, whereas with other methods the whole shot would need to be filmed again.
Thursday, 3 November 2011
Initial Audience Feedback - #1
I have recently received audience feedback for the early development stages of my music video, using other members of my media studies class, close friends and family as critics. Every time the first comment has been the recognition of the "Tim Burtonesque" style which I have chosen to adapt, which thankfully is what I have been aiming for, as made clear with the shapes and formations of the buildings. After seeing the film opening to 'Juno' I have decided to adapt similar colour schemes to the drawings, which are currently black and white but are being amended as I have mentioned here.
Feedback has been positive and sparked interest from classmates, family and friends for being unique as an animated production. My classmates have even wanted to help through sending me potentially similar material to what I want my final production to be like:
http://vimeo.com/30604075
http://vimeo.com/1464977
I hope to obtain further feedback once more material is ready to show, but at present this shows that the music video I want to make is going in the right direction.
Feedback has been positive and sparked interest from classmates, family and friends for being unique as an animated production. My classmates have even wanted to help through sending me potentially similar material to what I want my final production to be like:
http://vimeo.com/30604075
http://vimeo.com/1464977
I hope to obtain further feedback once more material is ready to show, but at present this shows that the music video I want to make is going in the right direction.
Wednesday, 19 October 2011
Digipak
Recently I have started thinking about how the music video I am producing will be distributed to its specific target audience. For the distribution of my music video, I will be using a digipak for the packaging of the music video's release to home entertainment formats, most likely a VCD or a DVD. This would allow consumers of the digipak to receive additional information about the music video, because a digipak has a gatefold which opens up to reveal (usually) 4 or 6 sides to the case. The image below shows an example of a digipak:
This would be useful if I wanted the MV to be available in more than one format (CD, VCD, DVD, BD etc), give information about the content such as the track listings, and I may even include a write-up on the making of the project, given it is unique to other similar works for its animation style. This could include images from the final production as seen on the VCD/DVD, which would be included on the front and back covers, and also photography from the making of the music video on the inside cover/s.
This would be useful if I wanted the MV to be available in more than one format (CD, VCD, DVD, BD etc), give information about the content such as the track listings, and I may even include a write-up on the making of the project, given it is unique to other similar works for its animation style. This could include images from the final production as seen on the VCD/DVD, which would be included on the front and back covers, and also photography from the making of the music video on the inside cover/s.
Saturday, 24 September 2011
Research into Institutions and Audiences
I did research into other music videos prior to creating my own, and I feel that due to the distinguised look of my music video thus far I feel my production will challenge the conventions of typical music videos, because music videos are commonly performance-based (and form the majority of the market for music videos) whereas mine will be narrative-based.
I looked at many animated music videos for research, including:
Unkle http://www.youtube.com/watch?v=BqZtWzPNEJw
http://www.youtube.com/watch?v=r_U377vst5o&ob=av3n
I feel my decision to create my music video using animation will be a strong one because even though animated music videos are rare, there is a profitable market for them, as evident from these music videos I have listed. They have a distinguised style from other music videos which makes them unique, so I expect the audience for my video will consist of many different people. This audience will mainly be fans of the band or fans of rock or independent songs, but will also include animation fans and viewers who enjoy videos with a creative aspect.
'Keane - Bedshaped' is a music video which I feel will be hugely influencial for my own music video:
There are many set conventions for music videos typically, i.e. focus on the artist of the song and many close-up shots of his/her face. Whilst even 'Keane - Bedshaped' shows the band through silhouettes, I plan to challenge the conventions of other MVs by having my own driven purely by the narrative. I feel this will be effective because it will give my video a creative aspect which audiences can enjoy, and I feel and hope that audiences will be able to appreciate something unique.
I looked at many animated music videos for research, including:
Unkle http://www.youtube.com/watch?v=BqZtWzPNEJw
http://www.youtube.com/watch?v=r_U377vst5o&ob=av3n
I feel my decision to create my music video using animation will be a strong one because even though animated music videos are rare, there is a profitable market for them, as evident from these music videos I have listed. They have a distinguised style from other music videos which makes them unique, so I expect the audience for my video will consist of many different people. This audience will mainly be fans of the band or fans of rock or independent songs, but will also include animation fans and viewers who enjoy videos with a creative aspect.
'Keane - Bedshaped' is a music video which I feel will be hugely influencial for my own music video:
There are many set conventions for music videos typically, i.e. focus on the artist of the song and many close-up shots of his/her face. Whilst even 'Keane - Bedshaped' shows the band through silhouettes, I plan to challenge the conventions of other MVs by having my own driven purely by the narrative. I feel this will be effective because it will give my video a creative aspect which audiences can enjoy, and I feel and hope that audiences will be able to appreciate something unique.
Thursday, 22 September 2011
The Design and Look of my MV - #1
In order to decide how my music video would look, I watched other examples of animated music videos to see if any would match (and even influence) my vision.
The above video, 'Keane - Bedshaped', I thought was a very good example of how my animated music video could look. The style of the buildings and housing is something that may influence the design of the buildings and housing in my own work, as I've always known I wanted imagery in the video of the woman in silhouette form.
'Arcade Fire - Power Out' also shows a similar image of how the buildings and housing could look in my MV. It also shows a look and feel that I also feel is very close to how I would like the animation in my MV to look. I wanted the animation in my work to be on a borderline so it has a 'cartoony' look and feel about it, yet it would also be realistic enough to be believable and work well with the song. Even though I may want to use brighter colours (such as a yellow background through a house window, as I mentioned in a previous post), I feel these videos are very close to how I want my final product to look.
The above video, 'Keane - Bedshaped', I thought was a very good example of how my animated music video could look. The style of the buildings and housing is something that may influence the design of the buildings and housing in my own work, as I've always known I wanted imagery in the video of the woman in silhouette form.
'Arcade Fire - Power Out' also shows a similar image of how the buildings and housing could look in my MV. It also shows a look and feel that I also feel is very close to how I would like the animation in my MV to look. I wanted the animation in my work to be on a borderline so it has a 'cartoony' look and feel about it, yet it would also be realistic enough to be believable and work well with the song. Even though I may want to use brighter colours (such as a yellow background through a house window, as I mentioned in a previous post), I feel these videos are very close to how I want my final product to look.
Labels:
a2,
animation,
design,
development,
look,
media studies,
music video,
MV,
planning,
research
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